THE LITTLE DETAILS / GAME FEEL
It's all in the little things.

A world comes alive through more than its scenery. Footsteps, a distant saw, a landing, a door opening—each small sound helps tell you what's happening around Mr. M.
We're paying attention to the little things: keeping the character's proportions consistent, smoothing out animation, and letting sounds grow quieter as their source moves farther away.
And sometimes, the most memorable detail is a little sillier. A chase through a carnival. A cloud of dust. Two agents who briefly look like clowns. There should always be room for a surprise.
Explore Mr. M